The OFFICIAL programming thread
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This is the nerdiest thread on the front page, so I will drop this here.
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@gators1 Cool video. It’s amazing how clean and uncluttered todays mobo’s look compared to the first one I bought back around 1991 when I first assembled a PC.
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@gators1 said in The OFFICIAL programming thread:
This is the nerdiest thread on the front page, so I will drop this here.
I reject your nerdshaming!
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@kilemall said in The OFFICIAL programming thread:
@gators1 said in The OFFICIAL programming thread:
This is the nerdiest thread on the front page, so I will drop this here.
I reject your nerdshaming!
I am not shaming…it’s good info!
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@kilemall said in The OFFICIAL programming thread:
@gators1 said in The OFFICIAL programming thread:
This is the nerdiest thread on the front page, so I will drop this here.
I reject your nerdshaming!
shuddup nerd
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When I got into programming they didn’t tell me there’d be nightmares
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Subscribed!
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@hog said in The OFFICIAL programming thread:
When I got into programming they didn’t tell me there’d be nightmares
Can I get in on early alpha? How much for one of the streachy green guys?
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@gators1 said in The OFFICIAL programming thread:
Can I get in on early alpha? How much for one of the streachy green guys?
That’s an NFT. Only 10 billion will be minted so I can’t let them go cheap.
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@hog said in The OFFICIAL programming thread:
When I got into programming they didn’t tell me there’d be nightmares
I can’t believe I’ve spent a week on this and without a satisfactory result. I mean, I’ve got it to a point where it’s way better than the above but it’s still not usable. To get to the point I’m at now, I’ve had to by trial and error and process of elimination:
- Discover a bug in the engine (already reported on Github) and code around it
- Discover that the documentation is not only wrong but actually misleading and caused half the problems in the original vid
The whole ragdoll physics feature in Godot is woefully undercooked which explains the dearth of internet resourses around it - ie no one is using it.
Anyway, as frustrating as it’s been. I’ve learned a bunch of stuff and the only thing I’ve lost is personal time. Hardest part is that I’m left without a solution that doesn’t require a major and costly change in approach.
This type of problem, although not common, terrifies me when it happens on a paid gig. It’s so fucking hard to explain to project managers and stakeholders what the hold up is and you feel like an incompetent idiot.
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Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.
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@hog said in The OFFICIAL programming thread:
Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.
You should team up with Jerraye and make an indie studio!
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Tigger could do the ai too! And Doc will be player relations because he’s great at that!
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@hog said in The OFFICIAL programming thread:
Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.
I like the:
“Nail Gumby’s Feet to the Floor”
version better!
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I’ll stick this here if you’re interested in rewiring a microprocessor.
“The first chips to use copper interconnects, which were produced in 2000, had 1 kilometer of wiring per square centimeter. Today’s 14-nanometer-node processors contain more than 10 km of copper wiring in the same area, she said.”
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@tazz said in The OFFICIAL programming thread:
I’ll stick this here if you’re interested in rewiring a microprocessor.
“The first chips to use copper interconnects, which were produced in 2000, had 1 kilometer of wiring per square centimeter. Today’s 14-nanometer-node processors contain more than 10 km of copper wiring in the same area, she said.”
Kind of related: something like 10% of all of the world’s energy consumption is used for computing and that fraction is growing all the time. Apparently half of that energy is consumed (actually wasted) by things like that copper wiring.
Source: Youtube: Photonics — a light on the computing horizon
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Photonics is gonna be great.
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Just had the most frustrating week of coding I’ve ever had getting the below procedural floor plan generation working. It sounds so simple but each room needs to have its own walls and I needed to get the doorways lined up between the different rooms. After I’d rewritten it literally 5 times and still couldn’t get it to work I remember thinking it’s just too difficult. Another couple of rewrites with different approaches got me there though.
It’s just a rough first cut. There are too many doorways etc etc. But it is satisfying seeing the enemies hit and slide down the walls with the rag doll physics I implemented earlier.
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Kinda obvious what your scam is here. You have it create shitloads of rooms and then make players buy grenades through microtransactions.
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@gators1 said in The OFFICIAL programming thread:
Kinda obvious what your scam is here. You have it create shitloads of rooms and then make players buy grenades through microtransactions.
Hmm, this is good stuff. Lemme get a pen and paper.

Graphene Could Buttress Next-Gen Computer Chip Wiring