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    The OFFICIAL programming thread

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    • tiggerT
      tigger @Gators1
      last edited by

      @gators1 said in The OFFICIAL programming thread:

      Flow graphs are pretty common in the data world as well. Our data movement tool, informatica, uses them at a couple levels to define the mapping of one column to another column and the process of when to run mappings in sequence. It is funny though how such tools often complicate something you could do easily in code. We ended up using a ton of SQL overrides in the ETL because we couldn’t be arsed to spell it out with all the boxes and lines, or in some cases you couldn’t even do it the way we wanted it.

      I have something similar to your OR problem quite often actually. Our report creation tool, which is basically a SQL GUI can’t easily do the order of operations in the equivalent of the WHERE clause. So I get tripped up when I want to do something like WHERE (A=1 AND B=0) OR (A=0 AND B=1). It has AND and OR but to create the parentheses I have to create new filter objects with the AND conditions, which is a different GUI, and then use those objects in the report definition. It’s not a huge inconvenience as you can create them pretty quickly, but it does tend to clutter up the application when you have to create a bunch of these and you have duplicates over time.

      … And it can’t just do where A!=B?

      Gators1G 1 Reply Last reply Reply Quote 0
      • Gators1G
        Gators1 @tigger
        last edited by

        @tigger said in The OFFICIAL programming thread:

        @gators1 said in The OFFICIAL programming thread:

        Flow graphs are pretty common in the data world as well. Our data movement tool, informatica, uses them at a couple levels to define the mapping of one column to another column and the process of when to run mappings in sequence. It is funny though how such tools often complicate something you could do easily in code. We ended up using a ton of SQL overrides in the ETL because we couldn’t be arsed to spell it out with all the boxes and lines, or in some cases you couldn’t even do it the way we wanted it.

        I have something similar to your OR problem quite often actually. Our report creation tool, which is basically a SQL GUI can’t easily do the order of operations in the equivalent of the WHERE clause. So I get tripped up when I want to do something like WHERE (A=1 AND B=0) OR (A=0 AND B=1). It has AND and OR but to create the parentheses I have to create new filter objects with the AND conditions, which is a different GUI, and then use those objects in the report definition. It’s not a huge inconvenience as you can create them pretty quickly, but it does tend to clutter up the application when you have to create a bunch of these and you have duplicates over time.

        … And it can’t just do where A!=B?

        No because A could be 2 and B could be 3. The point is that in general you have to do the operations in parentheses in a different way than the rest of the where clause in the GUI. So it makes it harder to do complex where clauses than with just coding.

        alt text

        1 Reply Last reply Reply Quote 0
        • Gators1G
          Gators1
          last edited by

          This is the nerdiest thread on the front page, so I will drop this here.

          How Motherboards Work - Turbo Nerd Edition

          alt text

          TazzT KilemallK 2 Replies Last reply Reply Quote 0
          • TazzT
            Tazz @Gators1
            last edited by

            @gators1 Cool video. It’s amazing how clean and uncluttered todays mobo’s look compared to the first one I bought back around 1991 when I first assembled a PC.

            GTFO

            1 Reply Last reply Reply Quote 0
            • KilemallK
              Kilemall Careful, railroad agent @Gators1
              last edited by

              @gators1 said in The OFFICIAL programming thread:

              This is the nerdiest thread on the front page, so I will drop this here.

              How Motherboards Work - Turbo Nerd Edition

              I reject your nerdshaming!

              https://i.imgur.com/hX2CMMZ.jpg

              Never go full Lithu-
              Twain

              No editing is gonna save you now-
              Wingmann

              http://s3.amazonaws.com/rrpa_photos/72217/DSC_2528.JPG

              http://s3.amazonaws.com/rrpa_photos/20416/PTOB 101_resize.jpg

              Gators1G Lob12L 2 Replies Last reply Reply Quote 0
              • Gators1G
                Gators1 @Kilemall
                last edited by

                @kilemall said in The OFFICIAL programming thread:

                @gators1 said in The OFFICIAL programming thread:

                This is the nerdiest thread on the front page, so I will drop this here.

                How Motherboards Work - Turbo Nerd Edition

                I reject your nerdshaming!

                I am not shaming…it’s good info!

                alt text

                1 Reply Last reply Reply Quote 0
                • Lob12L
                  Lob12 @Kilemall
                  last edited by

                  @kilemall said in The OFFICIAL programming thread:

                  @gators1 said in The OFFICIAL programming thread:

                  This is the nerdiest thread on the front page, so I will drop this here.

                  How Motherboards Work - Turbo Nerd Edition

                  I reject your nerdshaming!

                  shuddup nerd

                  [IMG] https://image.ibb.co/nhhF0Q/new_sig_lob12.jpg [/IMG]

                  1 Reply Last reply Reply Quote 1
                  • ?
                    A Former User
                    last edited by A Former User

                    When I got into programming they didn’t tell me there’d be nightmares

                    - YouTube
                    Gators1G ? 2 Replies Last reply Reply Quote 4
                    • WingmannW
                      Wingmann Gold
                      last edited by

                      Subscribed!

                      -= Ez dut galduko itxaropena =-

                      1 Reply Last reply Reply Quote 1
                      • Gators1G
                        Gators1 @A Former User
                        last edited by

                        @hog said in The OFFICIAL programming thread:

                        When I got into programming they didn’t tell me there’d be nightmares

                        - YouTube

                        Can I get in on early alpha? How much for one of the streachy green guys?

                        alt text

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Gators1
                          last edited by

                          @gators1 said in The OFFICIAL programming thread:

                          Can I get in on early alpha? How much for one of the streachy green guys?

                          That’s an NFT. Only 10 billion will be minted so I can’t let them go cheap.

                          1 Reply Last reply Reply Quote 5
                          • ?
                            A Former User @A Former User
                            last edited by

                            @hog said in The OFFICIAL programming thread:

                            When I got into programming they didn’t tell me there’d be nightmares

                            - YouTube

                            I can’t believe I’ve spent a week on this and without a satisfactory result. I mean, I’ve got it to a point where it’s way better than the above but it’s still not usable. To get to the point I’m at now, I’ve had to by trial and error and process of elimination:

                            • Discover a bug in the engine (already reported on Github) and code around it
                            • Discover that the documentation is not only wrong but actually misleading and caused half the problems in the original vid

                            The whole ragdoll physics feature in Godot is woefully undercooked which explains the dearth of internet resourses around it - ie no one is using it.

                            Anyway, as frustrating as it’s been. I’ve learned a bunch of stuff and the only thing I’ve lost is personal time. Hardest part is that I’m left without a solution that doesn’t require a major and costly change in approach.

                            This type of problem, although not common, terrifies me when it happens on a paid gig. It’s so fucking hard to explain to project managers and stakeholders what the hold up is and you feel like an incompetent idiot.

                            1 Reply Last reply Reply Quote 4
                            • ?
                              A Former User
                              last edited by

                              Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.

                              - YouTube
                              tiggerT JamJ 2 Replies Last reply Reply Quote 2
                              • tiggerT
                                tigger @A Former User
                                last edited by

                                @hog said in The OFFICIAL programming thread:

                                Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.

                                - YouTube

                                You should team up with Jerraye and make an indie studio!

                                1 Reply Last reply Reply Quote 3
                                • Gators1G
                                  Gators1
                                  last edited by

                                  Tigger could do the ai too! And Doc will be player relations because he’s great at that!

                                  alt text

                                  1 Reply Last reply Reply Quote 7
                                  • JamJ
                                    Jam @A Former User
                                    last edited by

                                    @hog said in The OFFICIAL programming thread:

                                    Well this will do. I’m not Rockstar Games and I’m not making an AAA title. There’s still some occasional mesh tearing issues but I’ll wait until I have the actual higher-poly game assets before I try and fine-tune it further.

                                    - YouTube

                                    I like the:

                                    “Nail Gumby’s Feet to the Floor”

                                    version better!

                                    "laissez les bons temps rouler!"

                                    1 Reply Last reply Reply Quote 0
                                    • TazzT
                                      Tazz
                                      last edited by

                                      I’ll stick this here if you’re interested in rewiring a microprocessor.

                                      “The first chips to use copper interconnects, which were produced in 2000, had 1 kilometer of wiring per square centimeter. Today’s 14-nanometer-node processors contain more than 10 km of copper wiring in the same area, she said.”

                                      By Katherine Bourzac  /  Feb 17, 2017  /  Semiconductors

                                      Graphene Could Buttress Next-Gen Computer Chip Wiring

                                      Graphene Could Buttress Next-Gen Computer Chip Wiring

                                      Current can literally blow copper interconnects away, but graphene could keep them intact

                                      GTFO

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @Tazz
                                        last edited by A Former User

                                        @tazz said in The OFFICIAL programming thread:

                                        I’ll stick this here if you’re interested in rewiring a microprocessor.

                                        “The first chips to use copper interconnects, which were produced in 2000, had 1 kilometer of wiring per square centimeter. Today’s 14-nanometer-node processors contain more than 10 km of copper wiring in the same area, she said.”

                                        By Katherine Bourzac  /  Feb 17, 2017  /  Semiconductors

                                        Graphene Could Buttress Next-Gen Computer Chip Wiring

                                        Graphene Could Buttress Next-Gen Computer Chip Wiring

                                        Current can literally blow copper interconnects away, but graphene could keep them intact

                                        Kind of related: something like 10% of all of the world’s energy consumption is used for computing and that fraction is growing all the time. Apparently half of that energy is consumed (actually wasted) by things like that copper wiring.

                                        Source: Youtube: Photonics — a light on the computing horizon

                                        1 Reply Last reply Reply Quote 1
                                        • KilemallK
                                          Kilemall Careful, railroad agent
                                          last edited by

                                          Photonics is gonna be great.

                                          https://i.imgur.com/hX2CMMZ.jpg

                                          Never go full Lithu-
                                          Twain

                                          No editing is gonna save you now-
                                          Wingmann

                                          http://s3.amazonaws.com/rrpa_photos/72217/DSC_2528.JPG

                                          http://s3.amazonaws.com/rrpa_photos/20416/PTOB 101_resize.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User
                                            last edited by A Former User

                                            Just had the most frustrating week of coding I’ve ever had getting the below procedural floor plan generation working. It sounds so simple but each room needs to have its own walls and I needed to get the doorways lined up between the different rooms. After I’d rewritten it literally 5 times and still couldn’t get it to work I remember thinking it’s just too difficult. Another couple of rewrites with different approaches got me there though.

                                            It’s just a rough first cut. There are too many doorways etc etc. But it is satisfying seeing the enemies hit and slide down the walls with the rag doll physics I implemented earlier.

                                            - YouTube
                                            StuS 1 Reply Last reply Reply Quote 3
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