@kilemall said in When playing a Nazi gets too vanilla:
@tigger said in When playing a Nazi gets too vanilla:
@kilemall said in When playing a Nazi gets too vanilla:
@tigger said in When playing a Nazi gets too vanilla:
I noticed there is a derail button. Perhaps we can play this game with Kilemall after all!!
Building a Shunt Yard for Storing Multiple Trains in Railroads Online!
OMG this is like the stupidest track arrangement ever.
Do NOT build your yards this way! He’s blowing money in crazy pants fashion.
A derail is a safety item to make sure trains don’t go runaway and tear stuff up. It’s not your personal train terrorism item.
Wait, why? I didn’t watch it but he seems to be doing it relatively reasonably?
Ooof.
Ok, he’s got his log unloading at freight transfer station, plus storage tracks, plus locomotive servicing. But it’s not a proper yard.
Yards, contrary to popular conception, are properly speaking classification yards for sorting incoming cars into separate tracks for separate trains, and preferably in an efficient order for delivery/priority so a minimum of switching is required en route or at the destination/next sorting yard.
Engine servicing is usually associated with yards, either as end points such as this one or division points where locomotives are swapped out and/or fueled up to continue on.
So to begin, since this railroad has just log cars, source industry and destination point to point, he doesn’t need all those damn tracks to begin with. He may need them later, but only if he’s operating more car types then one, has more then one destination on his line, has interchange with an outside line, and/or gets more locomotives so he’s running one on the line while the other is working the yard/freight or logging camp job.
The freight station drives me crazy too, as he has that on a spur that dead ends and forces him to back it out on the mainline, then go through all sorts of crazy to get the locomotive turned around and leading the train back to the lumber source. Worse, pulling the cars out of the station fouls the mainline, which could interfere with other trains coming and going.
The proper way to do it is build a run around so the locomotive escapes and gets to servicing and turned around, then can come back and pull the train straight out of the freight house spur. The side load and end load docks should be here too.
Servicing facilities are crazy pants too. His turntable isn’t in a bad spot, but he has water and fuel all separate- you put all that on the little spur to the turntable. Turn it around, fuel and water, go. Same thing on the logging camp side.
OK. I guess I should have watched the video. I just saw the shunting yard and it looked fine for a shunting yard that has no hump an doesn’t need to fit into a rectangular area.